Full Body Waves
Process
MY ROLE
As the lead designer of Waves, I played a key role in shaping the educational experience. I began by creating paper prototypes to visualize and refine the interactive elements of the exhibit. One of my key tasks was to design an intuitive game that would enable children to learn about waves using their bodies as the interface. The game allowed children to explore and comprehend complex topics such as constructive and destructive interference, standing waves, and wave energy. By leveraging the immersive capabilities of mixed reality and the interactive projection floor, we aimed to enhance science learning by enabling learners to actively participate and observe the consequences of their actions.
PRODUCT
"Waves" is a Mixed Reality Science Center Exhibit" project, funded by NSF, explored wave energy and its concepts, such as constructive and destructive interference, and standing waves. In this phase, pairs of learners collaborated to achieve specific parameters of wavelength and frequency, using whole-body interaction as a means of understanding and experiencing the principles of waves. The project aimed to enhance science learning by immersing participants in an interactive environment where they could actively manipulate and observe the consequences of their actions, fostering a deeper understanding of wave phenomena.
Result
KEY TAKEAWAYS
- Full body movement helps engage learners.
- Gamifying complex concepts can empower learners to learn through competition.
- Unfamiliar forms of media display, in this case a large walkable floor, helps facilitate creative discussion on technology and relevant topics.